Probably not that useful, but I'm trying to figure out a good charged dust combo for Ramlethal, after burst baiting.The most damage I've found so far is by doing:5[D] > air backdash > jump > j.HS > j.K > j.D > j.PIt's likely unoptimal, but it's a start.#GGST #GGST_RA pic.twitter.com/3ngaf0NpDT— Kalibur@PracticingDrawing (@KaliburGuardia) June 23, 2021
One of the best combos I've done so far. Not fancy, but I'm proud! #GGST #GGST_RA #GuiltyGearStrive pic.twitter.com/3u2mf855L3— The_Real_Agent_P (@TheRealAgentP1) June 23, 2021
Punishing Axl's super, thanks to m1rasantika for the tip here's some punish ideas #ggst_ra pic.twitter.com/5DmHNCHzGT— Bachiru (@BachiruBB) June 23, 2021
This character basically gets wall break every round. Axl players wanna know what that's like?#GGST https://t.co/Pf2tge3rkp— MunchiAZ (@MunchiAZ) June 22, 2021
Ram gapless blockstrings using wall break meter gain, high/low variants can be swapped between after 236H 66PRC, dummy is set to reversal on block (to check for gaps)FD will still break this sequence by pushing Ram out, but I wanted to show a more optimized string#GGST_RA pic.twitter.com/Iz8ympdv3D— SchoolBus (@Sometimes_Fendo) June 22, 2021
Can sauce your opponent like this too. Delay airdash stays same sidehttps://t.co/yy8JGEUb3Y pic.twitter.com/Pkn0uQeF6v— SonicFox (@SonicFox) June 20, 2021
#GGST_RA Easiest route to get a counter reversal punish from a safe jump and... into a new safe jump pic.twitter.com/UOdG5szOPS— cyber_kusanagi (@CyberKusanagi) June 22, 2021
You can also optimize a grounded 2H CH with 214P dl 214P micro dash c.S due to the CH slowdown, can be RC'd to break the wall from full screen#GGST_RA pic.twitter.com/CnYNX8dqO0— SchoolBus (@Sometimes_Fendo) June 22, 2021
This is a simple 50/50 #GGST_RA mix using 5D and 2D. 1 Frame gap so it cannot be grab OS'd. You get a full conversion off both setups pic.twitter.com/1JxJN4bOO2— Still Toxic Jag (@ToxicTOJag) June 22, 2021
#GGST_RA Ky 214K callout punish with 50% meter. It is better to delay the RC drift to get the purple one instead of red as it is more consistent and it does 215 instead of 202 so it is more optimal pic.twitter.com/UrAefzdB78— NkoPunch (@NkoPunch) June 22, 2021
BRC can be used to react to attempts to steal turns and open up new punish routes. It's pretty cool! Here is an example against bandit bringer. #GGST #GGST_RA pic.twitter.com/pqaGUc644H— Ricki 🦌☕ Vtuber (@Ricki_Hirsch_) June 22, 2021
Hey all in this video i want to do a deep dive into how to play Ram on defense and how you can get your turn back and go back to offense:
00:00 - Intro
01:21 - Gattlings and Jump Cancels
04:28 - Blocking Meterless Pressure
05:57 - Identifying Gaps in Opponent Pressure
08:31 - Anti Airing
11:09 - Challenge Normals
15:22 - Faultless Defense Vs. Instant Block
17:26 - Fuzzy Defense
21:08 - Bursting
25:27 - Reversal
27:26 - Defense Mentality
29:35 - Thank you for Watching!
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Twitter: https://twitter.com/BachiruBB
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#GGST #GuiltyGearStrive