233 from counterhit 6H after blocked c.Sc.S 6H 623P micro walk c.S 6H 236H 236S for 233, you can ignore the micro walk and just go for the usual 5K 6H conversion and that does 226 pic.twitter.com/6VAZn94uLV— Panax (@Panax85) June 16, 2021
Ramlethal grab wall break, very simple. Same can be done in corner #PS4share #ggst_ra #ggst #guiltygear #Ramlethal pic.twitter.com/En60GLnd81— Ren (@Ren_7914) June 16, 2021
Kami @ waiting for BLEACH 2021 so all my pain ends on Twitter
some #GGST_RA tech i found on stream yesterday #GGSThttps://t.co/5xCN7FAUJL pic.twitter.com/r0LRYj9MBt— Kami @ waiting for BLEACH 2021 so all my pain ends (@KazuiKami) June 16, 2021
Normally there's no safe way to end the rekka series (214P) vs reversals (3rd string has a gap, 2nd is punishable), so opponents will just DP any staggered rekka attemptThe "guard break" combined with RRC blast will blow them up for letting go of [4]/[1] to input DP#GGST_RA pic.twitter.com/0LqsSuJOsg— SchoolBus (@Sometimes_Fendo) June 16, 2021
I think I worked out a sequence off cS with a double frame trap for Ram that includes an o/s for full combo. Only part I’m iffy on is the rekka ender if they block it all, not sure I fully understand the mini-stagger state hit 2 causes. But this feels strong! pic.twitter.com/lA142sFLZy— KRCPinto (@KRCPinto) June 16, 2021
#GGST_RA If you are close enough you can whiff 214K into purple RC which creates a decent mix between a jump in or empty jump low. pic.twitter.com/GXtfZieU39— DovahChief (@DovahChief_FGC) June 15, 2021
Ramlethal Players Must Watch This Guide! Guilty Gear Strive Essentials!
Ramlethal Players Must Watch this Guide for Guilty Gear Strive! Learn the Most Essential Attacks and Tricks to Dominate Online! Ramlethal has Great Range, High Damage Combos and Her Corner Pressure is Crazy Powerful! Which Character do You Want Next? Post in the Comments!
You Must Watch this I-No Guide!
https://www.youtube.com/watch?v=EAYi_3peGWM&ab_channel=TrueUnderDawgGaming
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BUTTON TRANSLATION
Xbox 360/PS3
P - X, Square
K - A, X
S - Y, Triangle
HS - B, Circle
D - Dust
RC - Roman Cancel
DIRECTIONS (facing right)
7 8 9
4 5 6
1 2 3
NUMBER DEFINITIONS
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2 - down
3 - down+forward
4 - back
5 - neutral
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7 - up+back
8 - up
9 - up+forward
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