Oki: 2K 2D > Note - True High / Low 6H 236H > Note - Only High is jailedGround Throw > Note - Only High is jailed Super Wallbreak: dash j.H meaty Supers: Both Supers lead to meaty dash air normal. Wallbreaks: 5[D] - Highest damage grounded wallbreak. 214K - Consistent at max range. j.236[S] ...
6p hcl rc wall break. This combo is a little tough but I think it's worth learning since her 6p is so good and stroke isn't reliable after 6p anti air #GGST_IN pic.twitter.com/lKTFDeoBPS— Witch Homie Quan (@True_Tech) June 16, 2021
I-No can coast to coast wall break off 6h counter hit for 50 meter. Definitely worth knowing and pretty easy. #GGST_IN pic.twitter.com/7PEwjRaRfF— Witch Homie Quan (@True_Tech) June 16, 2021
I was trying all this fancy stuff for raw 6h ch combo and just doing this works lol #GGST_IN #PS4share pic.twitter.com/lEXrF17fl7— Witch Homie Quan (@True_Tech) June 15, 2021
Js basckdash vs jd in situations where characters would choose to mash cs/fs #PS4sharehttps://t.co/rXVNBYCwx3 pic.twitter.com/0KoWVMbDUi— Noah (@Havoc_Noah) June 15, 2021
Ino retains momentum from jd into dash cancel allowing her to have a larger space after air back dash #PS4share pic.twitter.com/6gtEPlrnzg— Noah (@Havoc_Noah) June 15, 2021