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Clayman™ on Twitter
Clayman™ on Twitter
#GGST_ZA Universal c.S corner combo. Ending in sword super does 1 less damage lmaohttps://t.co/5KlYqNbQtY pic.twitter.com/Ncnb0TxPzV— Clayman™ (@Clayman_66) July 3, 2021
·twitter.com·
Clayman™ on Twitter
CEO OF EDDIE on Twitter
CEO OF EDDIE on Twitter
Saw the tweet and labbed up this! Thanks for the Idea!You do need 100 meter but there might be something more optimal 💗🍒#GGST_ZA pic.twitter.com/Sgtpb6GWMU— CEO OF EDDIE (@Cherry_FGC) July 3, 2021
·twitter.com·
CEO OF EDDIE on Twitter
Wizard needs coffee on Twitter
Wizard needs coffee on Twitter
#GGST_MA S Dolphin is safe unless predicted. Repeated S Dolphin is not safe. It's a mistake & if you're getting away with it it's only because your opponent is inexperienced. Here's a particularly brutal example (credit to u/akhlore): https://t.co/g9DlBha8kP— Wizard needs coffee (@WizardExploded) June 16, 2021
otakupcgaminghd·twitter.com·
Wizard needs coffee on Twitter
闘翠斗 on Twitter
闘翠斗 on Twitter
エディが裏にいってからコマンド入力 なんかありそう #GGST_ZA #PS4sharehttps://t.co/PspDXDzi3t pic.twitter.com/yqw7cMYGBq— 闘翠斗 (@Toast_Faust) July 3, 2021
·twitter.com·
闘翠斗 on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
I think holding [H] for safety will be a big part of Zato's gameplan. Some of his best strings have jump-able gaps, and rather than calling them out, he can hold down [H] (usually after 214[H] 4X, 236X, or 22[H]) to threaten Oppose on counter-attack. #GGST #GGST_ZA pic.twitter.com/GN8Dapg4Px— Mark Kirollos (@Mark_FGC) July 3, 2021
·twitter.com·
Mark Kirollos on Twitter
くるた on Twitter
くるた on Twitter
HSドリルロマキャンから画面の2/3運ぶコンボエディを自分の背中に付けてから、ワンテンポ遅らせてはねるのがコツ最後のしゃがみSが、画面端に到達してないと割れない#GGST_ZA #GuiltyGearStrive #ザトー pic.twitter.com/eKdkqm5ear— くるた (@gHNKsmbqHI8Nodh) July 3, 2021
·twitter.com·
くるた on Twitter
みやち on Twitter
みやち on Twitter
#GGST_ZA #PS4share 跳ねる1段目がしゃがみガードされてるんで見直したら、F式っぽくなってたのねhttps://t.co/QLDazmGG2O pic.twitter.com/nhvvCh9eiZ— みやち (@mijacchi) July 3, 2021
·twitter.com·
みやち on Twitter
N, comme Nihilisme on Twitter
N, comme Nihilisme on Twitter
!Tight! zato punish on millia tandem top, this sequence actually build 25% meter back #ggst_za #GGST_MI pic.twitter.com/arh7d6JZ2i— N, comme Nihilisme (@123Louis___) July 3, 2021
·twitter.com·
N, comme Nihilisme on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
Simple Low/High/Throw mixup you can setup with RC when you don't have Eddie up. Low option is a frametrap to force the opponent to respect the other options. 2D kockdown sets up the Eddie-less high/low flight mixup with a safejump option. #GGST #GGST_ZA pic.twitter.com/LYDVvfUKmg— Mark Kirollos (@Mark_FGC) July 2, 2021
·twitter.com·
Mark Kirollos on Twitter
Gael on Twitter
Gael on Twitter
-K- jump in mix. You still have enough eddie meter to do one more c.S guess or a Leap confirm to wallbreak #GGST_ZA pic.twitter.com/ejZEXj9kt9— Gael (@GaelCydvis) July 2, 2021
·twitter.com·
Gael on Twitter
Guilty Gear Strive: Zato Counterhit 2HS Combo
Guilty Gear Strive: Zato Counterhit 2HS Combo
Most damaging combo I can find for CH 2HS midscreen, the second combo you can see I miss out a 2S at the end just before the super, that's because the super doesn't connect on Ram if you do the one extra hit, it works on most of characters though but not all, its better to be safe to and miss the extra 2S, its only 1 extra damage anyway so not too much to worry about just more for style at that point. If you land a CH 2HS you better make sure your opponent feels it in their soul, if Eddie is already out just move the summon away from you and time the 2S, 2HS accordingly. Hope this was helpful, it's my first time playing Zato, I played Baiken, Raven and Ram on GGRev2. Having a load of fun with Zato and understanding negative edge properly, only character I played before with negative edge was my main Juri in SF4. Its becoming second nature now and don't even have to think about it, if I can do it anyone can, Zato mains rise up!!! Thanks for watching Subscribe here ► https://www.youtube.com/DomoSensei Twitter ►https://twitter.com/Dom_DDM Twitch ► https://www.twitch.tv/domosensei
·youtube.com·
Guilty Gear Strive: Zato Counterhit 2HS Combo
ImZelly on Twitter
ImZelly on Twitter
#GuiltyGearStrive, #GGST_ZAJ.D RRC can lead to side switch into frog loops. You can add a 2nd J.D after the 1st but its pretty inconsistent. Not sure if this has been shared. pic.twitter.com/fIj3XPqaQD— ImZelly (@lmZelly) July 2, 2021
·twitter.com·
ImZelly on Twitter
れんざ on Twitter
れんざ on Twitter
#GGST_ZA基本的なボッタクリの話ボタン同時押しした時の入力受付の優先順位はP>K>S>HSになってるから、HSホールドを簡単に仕込めるのだ!相手の油断を突いてハイリターン!君もレッツ張り合うゴリラをエンジョイ! pic.twitter.com/NbtmfoW8DE— れんざ (@re_nza_0_can) July 2, 2021
·twitter.com·
れんざ on Twitter