You can actually fit a Command Grab between the 2 Eddie P stabs, its a really tight window tho🍒💗#GGST_ZA pic.twitter.com/W6LI1YCkFN— ISG | Cherry🍒 (@Cherry_FGC) June 25, 2021
Was probably posted before but you are actually plus enough after DF to punish a lot of far-reaching moves with opposing here's just on Sol and Ky but there are probably more. This is super easy to wake up super and break the oppose, so watch out!🍒💗#GGST_ZA pic.twitter.com/3wr7BaPCPe— ISG | Cherry🍒 (@Cherry_FGC) June 25, 2021
[GGST] Zato=1 Hungriest Dust Combo (The "Eat Dust" Combo)
Zato's optimal Dust Combo (193 dmg).
Notation:
5[D], 8 (Homing Jump), j.D j.D j.S, 44 (Flight backwards), j.D j.D, D (Ender).
Slightly delay the first j.D
To cancel j.D into j.D, you have to input the 2nd j.D after the end of the hit freeze of the first j.D but before the end of the remaining cancel window.
Note: The combo is performed in the corner because the closer you are to the corner, the harder it is to sneak in hits in the Dust combo, you have less air time.
There are some combos that work mid-screen but not in the corner. Some combos even require you to be in/near the corner to work. You can sneak in more hits the further away from the corner you land 5[D].
#GGST #GGST_ZA
This one is a pretty big deal. It turns out that getting getting hit by 2K in the air causes enough recovery to enable meaty -K- if the opponent gets hit by -P-(2), giving you 2 hits to confirm. Might as well be a proper knockdown. No more RPS! #GGST #GGST_ZA pic.twitter.com/V1BHa5mbFV— Mark Kirollos (@Mark_FGC) June 25, 2021
Comparing strings that can still combo when the opponent takes the hit on the second strike of Pierce. You don't have enough time to hit confirm, so you either have to use one of these strings or be ready to scramble afterwards. #GGST #GGST_ZA pic.twitter.com/4GSEtoJbJ7— Mark Kirollos (@Mark_FGC) June 25, 2021
#GGST #GGST_ZA ZATO=1 Combo Idea: Corner Escape with Wallbreak, No Counterhit Version. No Counter: You can Jump or Use break the Law, I Find using Jump to be easier.Between the Two 2H's You spam S To get the Frog to jump again.236H > 214S > S > J.9 > 2H > ]S[ > 2H > 66 > 2H pic.twitter.com/oYbT2VFvIU— Tayy (@NotTayyy) June 25, 2021
Corner Sword Oki Guide! You can use Sun Void after 2D in the corner w/o breaking the wall. It does just enough wall damage to enable gapless meterless wall-break flight mix. I also demo some midscreen-to-corner pressure and counterplay routes. Part 2 in comments. #GGST #GGST_ZA pic.twitter.com/7lHgN6Dzjg— Mark Kirollos (@Mark_FGC) June 25, 2021