Here are some simple c.S, f.S and f.S, 5H frame trap routes you can utilize against characters with 3f normals such as Chipp's 5P. Set up the c.S route off a hard knockdown (throw, CL H.VV, wallbreak Tyrant Rave), and utilize the other one off any opportunity c.S isn't accessible, including the c.S route if it gets blocked.
[GGST] Sol Midscreen CH f.S Dustloop (Expand Full Description)
Requires 50 Tension (CL refers to 'clean hit')
Full Route: CH f.S, Vortex, c.S xx CL H.VV 66RRC~j.D jc.D, delay j.D, land j.D xx Bandit Bringer
Note that both jumps in this sequence are neutral jumps.
Oki Route: Same route overall, however you're only doing two j.D's, the timing will be slightly different between them compared to the full sequence, and you'll cancel the second j.D into a CL H.VV. The jump cancel into j.D uses a forward jump. You sacrifice a marginal amount of damage and the wallbreak, but will maintain the corner and a hard knockdown.
Today I discovered BRC. The best part is that this combo isn't even impractical. I freaking love this game. #GGST_SO pic.twitter.com/dgr152zbJc— Jonah510 (@Pun_Senpai) June 29, 2021
you can combo off trades with fS if you traded with a LVL 0 attack move, such as all 2ps besides axl/nago/potemkins, a majority of 5ps besides sols/anjis, and the first hit of sols 5K. #GGST_SO pic.twitter.com/94Hdkk5spA— DEBico (@SuperDEBico) June 29, 2021
Soooo, This Route Opens up Under Max Risc. Building Risc With Sol Is Easy So This Scenario Is Possible lmao#GGST_SO pic.twitter.com/MsNgptgQkh— King Jon⚡@Playing Guilty Gear (@KingJon_TTV) June 29, 2021