Sol Badguy | Quick Bits! Standing Punch Hit Confirms
#GGST #GGST_SO #GuiltyGearStrive
just some quick bits for Sal Goodman for Guilty Gear Strive!
Standing Punch Hit confirms & Etc!
Enjoy!
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favorite combo in strive - Burst Punish 5H loop. This was a lot easier to do in first beta, you only had to instant microdash each hit, making me wonder if i had done the longer run in beta 1 i could've done 6*5H#GGST_SO #GGST #GUILTYGEARSTRIVEオープンβ pic.twitter.com/1A3fZcd3t7— The Monstre King (@TheMonstreKing) May 18, 2021
Decided to make some combos during the 2nd open beta, some may not be optimal.
Some notes on the combos:
0:00 6p 5k link
after GF, quickly press 6p to have enough height to link 6p. Then delay Fafnir to link with RC.
0:18 more optimal corner combo
it's better to use super at the end because after the wall break, you're left with more advantage, leading to better oki.
0:34 Vortex sideswitch
Delay c.s and f.s slightly to allow f. s to keep them grounded and not to knock them back.
Depending on how much you delay Vortex and how long you hold it for, you can either keep it same side or have it sideswitch.
Sameside is good for midscreen to take them to the corner, (even better corner carry with bandit revolver can be obtained, i just used bandit bringer cause better knockdown)
sideswitch is good for when you were in the corner.
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Hice esto y justo termino la betaNo pude matar a chipp jaja#GGST_SOhttps://t.co/zQ1uYrATDf pic.twitter.com/GgXqeGqDb2— Guachaut (@Guachaut40) May 16, 2021
Sol's fS has been causing mayhem. If it stays as is when the game launches, here are a few options if they abusing the 1 button.- Jab- 6P (anti-airs)- Low profile moves (STBS, Vortex)Of course reversals (DP/Super) and defensive RC will work as well.#GGST_SO pic.twitter.com/ok2mEDwPGM— Edwin (@TalesOfMrE) May 16, 2021
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KittenBurglar — Yesterday at 10:59 PM
you say you updated today, but
[10:59 PM]
f.5S > 5H > 236K > 22RRC, dash 5[D], c.5S > dc, c.5S > 6P > CL 623H, 6S
[10:59 PM]
c.S > dc > c.S they fall too fast to connect
[10:59 PM]
at least after ive been trying for a while
[11:02 PM]
oh i got it, it's pretty hard tho
gamedefier — Yesterday at 11:02 PM
Its really tight, but it deals very high damage.
KittenBurglar — Yesterday at 11:03 PM
timing the 5[D] is the hard part
gamedefier — Yesterday at 11:04 PM
Gotta catch them as high as possible. Seeing as many of the max damage routes I've found use this link, its worth practicing (though who knows if it will be in the full release though lol).
Garhentai — Yesterday at 11:18 PM
in that route i find the ash c5S after 5[D] too hard so i just do c5S 6S 236k
Ramix the Red — Yesterday at 11:38 PM
Im still just going for RC>c5S>2HS>214K as my babymode string lmao
gamedefier — Yesterday at 11:39 PM
You guys do you, sick combos don't matter if you drop them. Most of the damage and good oki is better than no damage and no oki.
Ramix the Red — Yesterday at 11:40 PM
Yea, plus like you said, who knows how much of this will still exist/be optimal on release day
[11:41 PM]
Best to spend the beta focusing on neutral/matchup practice instead of hours in the lab IMO
[11:41 PM]
Given how in flux the game is
KittenBurglar — Yesterday at 11:46 PM
I expect float to be changed a tiny bit on release which might make it easier
[11:48 PM]
I was expecting them to reduce float when using the same move more than once but everybody kinda got a boulder attached to them
gamedefier — Yesterday at 11:56 PM
Sol's combos have been posted to Dustloop! Everything except jump-in routes have been put in. Combos are organized by button (P's, K's, S', etc.) then by attack (c.5S, f.5S, 2S, etc.).